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There has been an excellent article, split between 2 issues in Computer Pilot magazine, about how to import FS9 aircraft into FSX. If anyone is interested, I'll distill the essence of this article into a text file and post it for others to follow. Let me know if anyone is interested.
I'll post a generic comment here regarding FS9 aircraft in FSX. Most g-max designed planes will work OK as far as flight dynamics are concerned. That means ones with a virtual cockpit. The main glitch lies with the gauges. FS98 gauges, which were used on so many FS2000, FS2002 and even FS9 aircraft simply will NOT work in FSX. So it may be possible to import an FS9 aircraft into FSX if you're willing to rebuild the panel with the newer gauges, including rebuilding the virtual cockpit.

In addition, many of the payware aircraft, due to their complexity and use of proprietary special effects and textures, may be a real monster to port over to FSX. Add to that the screwball copy protection schemes that require folders scattered all over the HD and special "keys" to run, and you have a nightmare for many of them. More info as it becomes known.
Adding Carenado to the list, all Carenado FS9 aircraft can be used in FSX. Patches for them on the Carenado web site.
Piper Dakota
Piper Archer
Cessna 182RG II
Cessna 182Q
Cessna Centurion II
Cessna 206
Beech Bonanza F33 and V35
Beechcraft Mentor

http://www.carenado.com

mdavis Wrote:
There has been an excellent article, split between 2 issues in Computer Pilot magazine, about how to import FS9 aircraft into FSX. If anyone is interested, I'll distill the essence of this article into a text file and post it for others to follow. Let me know if anyone is interested.


Sure Mike Bring it on I am good the the import but bring it in and I make it a sticky. That way as folk upgrade they will have a quick ref.

All the Carenado upgrade thingy is move relavant aircraft, gauge and effects files to the appropriate FSX folders. Carenados don't require anything else to make them FSX compatible. As an alternative you can install your Carenados to the FSX folder, then move all aircraft files contained in the 'Aircraft' folder to 'SimObects/Airplanes' folder. The gauge and effects files go to the right place all by themselves.
Either way works OK. CP recommended not installing questional aircraft directly into the SimObject/Airplanes folder of FSX so it would be easier to remove it if it didn't work out. Also, it is preferable to isolate gauges especially from the main folder unless you know they are OK and going to be used in other aircraft. Commercial planes that are "FSX" certified would be the exception.
Here are some things I learned in trying to port FS9 aircraft to FSX.

1. Use the aircraft's installer (if it has one) and let it install the aircraft in the 'Aircraft' folder of FSX. Then copy the aircraft's texture folder to simobjects/airplanes. Gauges and effects will go to their respective folders with out a problem.

2. Once you've done that and you see that the VC doesn't display correctly, i. e. grayed out or no textures, find where the installer saved those vc textures and copy them to that aircraft's each and every texture folder.

3. The main reason some FS9 aircraft will not port properly to FSX is that their gauges will not function in FSX and must be modified before they will work. The Flight1 ATR and LDS 767 are prime examples as what you have now is FS9 aircraft with updated FSX gauges. The Flight1 Super 80 is the only aircraft in that group that is a true FSX aircraft from stem to stern.

4. The probability of successfully porting an FS9 aircraft to FSX is directly proportionate to its simplicity. Hence, Carenado's port with no problem whatsoever while complex payware is a no-go.
Will 2004 aircraft function in FSX? AND, what exactly is FS9?

Ken
CAL2467
Ken
FS98 = 1998 or FS6
FS2k = 2000 or FS7
FS2k2 = 2002 or FS8
FS9 = 2004
FS10 = 2007 or FSX

CAL2467 Wrote:
Will 2004 aircraft function in FSX? AND, what exactly is FS9?

Ken
CAL2467


SOME FS9 aircraft will work in FSX such as the default FS9 aircraft and most built with gMax. There is often a need to tweak the panels and/or the flight .air file to make them "right." Any freeware that use panels with non-XML gauges or gauges not made with C++ will not work. FS9 panels will not have all the icons that FSX has, and since there are a few key assignments that are different (not many, fortunately) it is possible that some panels won't work the same.

After-market planes are about 50/50. Some are easy tweaks into FSX and are offered upgrades for free. Others must be nearly completely rebuilt and are extra charge as you might imagine. Best way to tell on commercial planes is to go to their web page and check the upgrade and FSX links to see what their compatibility is.

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